animatinator: In the beginning I used the monkey head because it was the easiest and fastest way, and I didn’t know that the picture would become this “serious” I’ll try to make some human head and if it looks good I’ll replace it.
ZapperJet: I have never used nodes before, but I’ll try to reproduce your setup and see what I can do with it.
Chirpsalot: I googled for some barn pictures and I think it looks barnish enough, maybe it’s not “completely typical”, but I’ll leave it as it is for now.
leojS: OK, I’ll try AO.
Thanks again, I’ll experiment with your suggestions and post back.
(Right now I’m in the middle of the Essential Blender chapter 12 - perticles, after that I’ll learn how to use the compositing and nodes in chapter 13 :))
Compositing will definitely save a lot of a time when doing your images. Paraphrasing Andy Goralczyk, rendering gives you the ingredients so that you can start cooking! :yes:
Here is the latest update. Nothing big, most changes are on the monkeyman.
I have a basic knowledge of the compositor now (looks like this tool offers almost endless possibilities), but in my experiments so far I wasn’t able to find a configuration with a result that I would like better than the original.
This is rendered with AO energy 0.5, but the scene lighting is modified so it is a little darker than the last version.
JESUSFRK14: I made the fire basically using the “trial and error” method. Changing the halo colors and parameters and watching the effect. I could post a .blend if you want.
Yea that would be good. I have also tried the trial and error methods and came up with some good results. But nothing near to thins! Greta job! Would love to learn from the .blend file!
Here is the modified fire, but I think it still needs some tweaking.
The blend file: barnfire.blend - 0.18MB
It looks good at this low resolution (800x600), but when rendered at 1280x1024 the rings become visible and it looks a little strange.