That’s another thing to patiently wait for. But before micropoly
displacement in opengl, it would be nice to have an accelerated GL view
There’s already real-time subpoly-displacment. A alithogram has been licened by Nintendo, evedently for their new Wii console.
I suppose I’m trying to act wise, but here’s a little thing to remember:
You get out what you put in, and this is culmivative. The God put in stuff like photons, atoms, though, time, effort, skill, and heart. The programmers put in resources(time,money,thought,heart,whatever), then the end user puts in resources(time,money,thought,heart,whatever), and you get out what everyone chimed in.