my name is Daniel, im new to blender. I didn’t really started jet, but i will.
I come from C4D, i use it on daily basis for the last 7 years, and maya for 1 year maybe.
The last time i watched a lot of tutorials and videos, and im just blown away how good this software is
I want to start to get into blender and especially i want to focus on modelling and uv unwrapping.
My Question is, would it be better to go with the Blender default hotkeys or start with maya hotkeys?
I feel more comfortable with the maya viewport settings, ALT+left/middle/right to navigate,
but im affraid the loose important hotkeys blender is build on.
Use the defaults. The other custom shortcut themes won’t necessarily be complete
I feel more comfortable with the maya viewport settings, ALT+left/middle/right to navigate,
Just change them to whatever you want in the user preferences then
Well if you can digest the defaults and they don’t drive you mad, then yeah use the defaults.
Otherwise, I would suggest trying these 2 setups that have a “standardized” interaction set. They should both allow you to at least start evaluating Blender. Also, both setups try to leave as much of Blender default “tool” hotkeys intact, and come with fairly good documentation on what’s changed.
rSelection by PLyczkowski
Amd my Custom Blender Setup that comes packed with a bunch of addons, settings, and obviously customized input scheme.
Your setup feels almost like maya… better… thanks a lot for sharing your theme!
I hope i will get into all your shortcuts and dont struggle while doing tutorials
But there is one problem so far. My 1,2,3,4 buttons wont work. If i want to rebind them they appear as numpad 1,2…
So there is only the camera movement, no vertex edge object.
Hey Dan, cool you’re digging it.
You should not have too much problem following tutorials. I have tried to keep a lot of Blender Default hotkeys intact. And even though this is just my personal setup, for sharing purposes, I tried to document as much of it as I had the energy and time. It’s all documented in the thread where I share the setup. Just refer to that page, and do a search for the remapped command and you should be good.
The way I use this setup is by relying a LOT on Pie Menus, and hotkeys (much more so on Pie Menus). So my advice would be to just write down (keep reference on secondary screent, etc) all the Pie Menu hotkeys and start using them for your muscle memory to catch up. BTW, this setup of blender is quite different than default as it uses a bunch of addons (that are most custom-bound to hotkeys+Pie Menus), all these addons improve the modeling and UV experience. I definitely recommend looking into all these commands. It’s also good if you can skim through that thread, you might find some good tips throughout.
As for the 1-4 keys question, I don’t quite understand it, what is your goal you want to achieve?
On my setup 1-4 (regular keboard) are mapped to enter vertex-edge-face-obj mode. The num keys are the default settings.
If you are looking to change the behaviour of the Obj/Subcomponent 1-4 hotkeys, you can find them in the UserPrefs>Input>3D View>3D View (Global). At the bottom of the list. I’m actually just calling up the commands from the WazouPieMenu Script/Addon.
In future, best if you post in the thread of that setup, that’s probably the place I will catch a question regarding it.
Hopefully the setup allows you to evaluate Blender (and not go mad). It’s a pretty good app, or as I call it “platform”. A good “platform”, as I’m not a fan of the state it gets packed by default.
I can’t find the place where I had posted this tip already, here goes again. A good tip when customizing in the InputEditor is to filter out the search using both “Key-Binding” (default) and “Name”. Although in this specific case you do want to search by Key-Binding. Another thing to keep in mind is that BLender will not warn you about duplicate Hotkeys! You have to use the filter option to resolve all conflicts!