The BGE's new LOD system, almost there.

Kupoman is making the final changes as we speak to satisfy the requests from the code review and get it in trunk.
http://lists.blender.org/pipermail/bf-blender-cvs/2013-September/059250.html
http://lists.blender.org/pipermail/bf-blender-cvs/2013-September/059251.html
http://lists.blender.org/pipermail/bf-blender-cvs/2013-September/059256.html
http://lists.blender.org/pipermail/bf-blender-cvs/2013-September/059255.html
http://lists.blender.org/pipermail/bf-blender-cvs/2013-September/059258.html
http://lists.blender.org/pipermail/bf-blender-cvs/2013-September/059261.html
http://lists.blender.org/pipermail/bf-blender-cvs/2013-September/059262.html

(all of these except the last four is mostly minor renaming changes).

It’s looking like that the LOS system will become a part of the BGE very soon, and hopefully this means that the updated shadow system will be in 2.70.

So those who created custom LOD scripts might just be able to toss them out when 2.69 is available, which would be a good thing to those who need higher performance in their games.