# The big Blender Sculpt Mode thread (Part 1)

**URL:** <https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731>\
**Category:** Blender Development Discussion\
**Created:** [March 11, 2019, 4:26pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731 "2019-03-11T16:26:10Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Ace\_Dragon](https://blenderartists.org/user_avatar/blenderartists.org/ace_dragon/32/1067926_2.png) [@Ace\_Dragon](https://blenderartists.org/u/Ace_Dragon)\
**Post date:** [March 11, 2019, 4:26pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/1 "2019-03-11T16:26:10Z")

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Pablo’s Patreon page.

> **[Pablo Dobarro | Patreon](https://www.patreon.com/pablodp606)**
>
> creating Art and Software

The following is the long list of useful features he plans to add to Blender’s sculpting module.

> **[Sculpt Quest Proposal](https://docs.google.com/presentation/d/1fmjdtajPzeD3ixpGIvseKMRsAzhmKC4etIE8YqacwLk/edit#slide=id.g4f96fdc4c2_1_0)**
>
> Static Remesher Voxel Remesh solves most of dyntopo problems without any performance penalty. It also supports reprojection, self intersection and other features outside sculpt mode like simulations or booleans. Quad Extractor provides a fast way to...

If you’ve got good constructive feedback or an interesting suggestion regarding Blender Sculpt Mode, you can post it in the Blender Devtalk forum’s _Sculpt Mode feedback_ discussion.

**Please don’t flood it with complaints and bug reports, so Pablo and fellow Blender developers will have a clear, useful collection of Sculpt Mode feedback.**

**👉 [Bug reports can be submitted here.](https://developer.blender.org/maniphest/task/edit/form/1/)**

Thanks!

> **[Sculpt Mode feedback](https://devtalk.blender.org/t/sculpt-mode-feedback/7420)**
>
> 📝 Rewrite of the original post by moderator @MetinSeven: I’ve renamed this discussion to Sculpt Mode feedback. I think it’s good to collect Sculpt Mode feedback in one place on Devtalk. If you think you’ve got useful constructive feedback and/or...

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**Author:** ![LoboTommy](https://blenderartists.org/user_avatar/blenderartists.org/lobotommy/32/448892_2.png) [@LoboTommy](https://blenderartists.org/u/LoboTommy)\
**Post date:** [March 11, 2019, 4:37pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/2 "2019-03-11T16:37:02Z")

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Vector Displacement just needs UI and baking? What? 🤤

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**Author:** ![TheRedWaxPolice](https://blenderartists.org/user_avatar/blenderartists.org/theredwaxpolice/32/1467924_2.png) [@TheRedWaxPolice](https://blenderartists.org/u/TheRedWaxPolice)\
**Post date:** [March 11, 2019, 4:54pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/3 "2019-03-11T16:54:54Z")

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This is awesome… 🙂

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**Author:** ![Ztreem](https://blenderartists.org/user_avatar/blenderartists.org/ztreem/32/506137_2.png) [@Ztreem](https://blenderartists.org/u/Ztreem)\
**Post date:** [March 11, 2019, 6:03pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/4 "2019-03-11T18:03:54Z")

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This sounds great.

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**Author:** ![zeauro](https://blenderartists.org/user_avatar/blenderartists.org/zeauro/32/443778_2.png) [@zeauro](https://blenderartists.org/u/zeauro)\
**Post date:** [March 11, 2019, 6:19pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/5 "2019-03-11T18:19:09Z")

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I think that they are just meaning that code to displace from vector maps is already here.  
What is missing is a way to create those vector maps in Blender.

Nothing new in that area. But as the almost last thing planned, Cycles may have vector displacement baking before they reach that step in their new sculpt mode branch.

All these points are great. That ambitious plan will probably take years to be accomplished.  
But that is a great news, after a period when sculpt mode was orphan, to see a developer ready to invest work time for several next years.

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**Author:** ![ThinkingPolygons](https://blenderartists.org/user_avatar/blenderartists.org/thinkingpolygons/32/514401_2.png) [@ThinkingPolygons](https://blenderartists.org/u/ThinkingPolygons)\
**Post date:** [March 11, 2019, 7:29pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/6 "2019-03-11T19:29:35Z")

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Wonderful wonderful…  
Finally a really interesting project.

Let’s give zbrush some heat. 😉

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**Author:** ![Loner](https://blenderartists.org/letter_avatar_proxy/v4/letter/l/7ba0ec/32.png) [@Loner](https://blenderartists.org/u/Loner)\
**Post date:** [March 11, 2019, 7:35pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/7 "2019-03-11T19:35:27Z")

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I hope that he will be given this opportunity.Even will create a theme in devtalk.

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**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1533754_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [March 11, 2019, 8:02pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/8 "2019-03-11T20:02:36Z")

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Fantastic! My [Blender sculpting dreams](http://blender.community/c/rightclickselect/3mcbbc/) might come true! 👍👌❤

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**Author:** ![Zino.G](https://blenderartists.org/user_avatar/blenderartists.org/zino.g/32/601966_2.png) [@Zino.G](https://blenderartists.org/u/Zino.G)\
**Post date:** [March 11, 2019, 8:12pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/9 "2019-03-11T20:12:53Z")

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this is really nice to hear, i was hoping he gets the attention from BF one day ,just like Clément with his PBR branch, and becomes one of blender’s core team…Sculpting quest now closer to reality 🙂

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**Author:** ![Ace\_Dragon](https://blenderartists.org/user_avatar/blenderartists.org/ace_dragon/32/1067926_2.png) [@Ace\_Dragon](https://blenderartists.org/u/Ace_Dragon)\
**Post date:** [March 11, 2019, 8:28pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/10 "2019-03-11T20:28:35Z")

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> [@Zino.G](#):
>
> Sculpting quest now closer to reality

If the BF can find a way to get Psi-Fy back on Blender for a few months, then we would have all of the needed devs. for a sculpt quest (since it’s not realistic to have Brecht, Campbell, Sergey, Bastien, and Clement come to the institute to work on that only).

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**Author:** ![LoboTommy](https://blenderartists.org/user_avatar/blenderartists.org/lobotommy/32/448892_2.png) [@LoboTommy](https://blenderartists.org/u/LoboTommy)\
**Post date:** [March 11, 2019, 8:48pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/11 "2019-03-11T20:48:59Z")

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> [@zeauro](#):
>
> What is missing is a way to create those vector maps in Blender.

I miss / hope for the use of #vdm textures in the node brush (slide 6). Give these guys a branch please.

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**Author:** ![PolyGreen](https://blenderartists.org/user_avatar/blenderartists.org/polygreen/32/712988_2.png) [@PolyGreen](https://blenderartists.org/u/PolyGreen)\
**Post date:** [March 11, 2019, 9:02pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/12 "2019-03-11T21:02:17Z")

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excellent proposal. Time to keep an eye out on this thread…

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**Author:** ![marcatore](https://blenderartists.org/user_avatar/blenderartists.org/marcatore/32/20313_2.png) [@marcatore](https://blenderartists.org/u/marcatore)\
**Post date:** [March 12, 2019, 8:00am UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/13 "2019-03-12T08:00:41Z")

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I’m not a sculpter…but it seems a great development plan with great goals!!!

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**Author:** ![ouraf](https://blenderartists.org/user_avatar/blenderartists.org/ouraf/32/448670_2.png) [@ouraf](https://blenderartists.org/u/ouraf)\
**Post date:** [March 12, 2019, 2:02pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/14 "2019-03-12T14:02:40Z")

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If the next rocket collectibl… i mean, code quest is related to this, i’m in

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**Author:** ![chalybeum](https://blenderartists.org/user_avatar/blenderartists.org/chalybeum/32/518076_2.png) [@chalybeum](https://blenderartists.org/u/chalybeum)\
**Post date:** [March 12, 2019, 2:29pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/15 "2019-03-12T14:29:40Z")

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While I have absolutely no objection against it. Could anyone please explain why it is important for this to have an official branch? Can’t it just be forked and worked on?

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**Author:** ![mzprox](https://blenderartists.org/user_avatar/blenderartists.org/mzprox/32/612188_2.png) [@mzprox](https://blenderartists.org/u/mzprox)\
**Post date:** [March 12, 2019, 2:58pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/16 "2019-03-12T14:58:48Z")

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The three things holding me back to do the sculpting in blender:  
1, performance, this is the most important  
2, some brush works better in zbrush… most notably the move brush… so much better than the grab… I don1t know what causes the big difference  
3, i slightly prefer the main controls in Zbrush… the ability to rotate the mesh without pressing any button.

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**Author:** ![Loner](https://blenderartists.org/letter_avatar_proxy/v4/letter/l/7ba0ec/32.png) [@Loner](https://blenderartists.org/u/Loner)\
**Post date:** [March 12, 2019, 3:01pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/17 "2019-03-12T15:01:41Z")

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[https://lists.blender.org/pipermail/bf-committers/2019-March/049876.html](https://lists.blender.org/pipermail/bf-committers/2019-March/049876.html) . Ton answered.

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**Author:** ![Ace\_Dragon](https://blenderartists.org/user_avatar/blenderartists.org/ace_dragon/32/1067926_2.png) [@Ace\_Dragon](https://blenderartists.org/u/Ace_Dragon)\
**Post date:** [March 12, 2019, 3:03pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/18 "2019-03-12T15:03:12Z")

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For those too lazy to click the link, Ton has endorsed the project and is willing to get them set up ☀

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**Author:** ![TheRedWaxPolice](https://blenderartists.org/user_avatar/blenderartists.org/theredwaxpolice/32/1467924_2.png) [@TheRedWaxPolice](https://blenderartists.org/u/TheRedWaxPolice)\
**Post date:** [March 12, 2019, 3:25pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/19 "2019-03-12T15:25:16Z")

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Does it include buildbot daily builds?

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**Author:** ![Ace\_Dragon](https://blenderartists.org/user_avatar/blenderartists.org/ace_dragon/32/1067926_2.png) [@Ace\_Dragon](https://blenderartists.org/u/Ace_Dragon)\
**Post date:** [March 12, 2019, 3:29pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/20 "2019-03-12T15:29:16Z")

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The buildbot only does builds of master, not branches. You will need to ask Pablo or someone else to build it for your OS.

[Next page](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731.md?page=2)
