# The big Blender Sculpt Mode thread (Part 1)

**URL:** <https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731>\
**Category:** Blender Development Discussion\
**Created:** [March 11, 2019, 4:26pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731 "2019-03-11T16:26:10Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![TheRedWaxPolice](https://blenderartists.org/user_avatar/blenderartists.org/theredwaxpolice/32/1467924_2.png) [@TheRedWaxPolice](https://blenderartists.org/u/TheRedWaxPolice)\
**Post date:** [March 12, 2019, 3:34pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/21 "2019-03-12T15:34:39Z")

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Alright, thanks.

I read this ![image](https://blenderartists.org/uploads/default/original/4X/5/6/2/562ed404b075d3be88d3a4341a5f8f2eb3b0bb99.png) so I was curious. 😉

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**Author:** ![ouraf](https://blenderartists.org/user_avatar/blenderartists.org/ouraf/32/448670_2.png) [@ouraf](https://blenderartists.org/u/ouraf)\
**Post date:** [March 12, 2019, 3:47pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/22 "2019-03-12T15:47:49Z")

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Current beta is “feature frozen”. if i got it correctly, they won’t add new features to the official branch until it gets out of the beta, so the new stuff will be developed in a separate branch and if all goes well it’ll all be merged in a future blender version

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**Author:** ![TheRedWaxPolice](https://blenderartists.org/user_avatar/blenderartists.org/theredwaxpolice/32/1467924_2.png) [@TheRedWaxPolice](https://blenderartists.org/u/TheRedWaxPolice)\
**Post date:** [March 12, 2019, 4:00pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/23 "2019-03-12T16:00:38Z")

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> [@mzprox](#):
>
> some brush works better in zbrush… most notably the move brush… so much better than the grab… I don1t know what causes the big difference

Known issue.

Pablo shared a build with a different grab brush behavior., you should try that. Works much better already.  
[https://mobile.twitter.com/pablodp606/status/1087478394063896576](https://mobile.twitter.com/pablodp606/status/1087478394063896576)

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**Author:** ![mzprox](https://blenderartists.org/user_avatar/blenderartists.org/mzprox/32/612188_2.png) [@mzprox](https://blenderartists.org/u/mzprox)\
**Post date:** [March 12, 2019, 4:39pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/24 "2019-03-12T16:39:08Z")

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The move brush behaves much better in that build, it’s great. i haven’t tested too much but some other brushes have errors (like the clay strips)

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**Author:** ![TheRedWaxPolice](https://blenderartists.org/user_avatar/blenderartists.org/theredwaxpolice/32/1467924_2.png) [@TheRedWaxPolice](https://blenderartists.org/u/TheRedWaxPolice)\
**Post date:** [March 12, 2019, 4:45pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/26 "2019-03-12T16:45:41Z")

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> [@mzprox](#):
>
> some other brushes have errors (like the clay strips)

You know the drill… Wip/experimental… 😉

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**Author:** ![zeauro](https://blenderartists.org/user_avatar/blenderartists.org/zeauro/32/443778_2.png) [@zeauro](https://blenderartists.org/u/zeauro)\
**Post date:** [March 12, 2019, 4:53pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/27 "2019-03-12T16:53:28Z")

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A branch means sources easier to update and compile than a succession of patches.  
Anybody familiar with building blender may follow development of branch as soon as an interesting change is pushed.

[https://wiki.blender.org/wiki/Building\_Blender](https://wiki.blender.org/wiki/Building_Blender)  
If user learns how to build blender, he is not forced to wait next day to provide feedback to developer.

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**Author:** ![chalybeum](https://blenderartists.org/user_avatar/blenderartists.org/chalybeum/32/518076_2.png) [@chalybeum](https://blenderartists.org/u/chalybeum)\
**Post date:** [March 12, 2019, 5:25pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/28 "2019-03-12T17:25:02Z")

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Yes, I am aware, that the development of new features is done in a branch outside of master. I just asked about the necessity for an official one. Because in theory, anyone can clone master make a branch and start his own repository on let’s say Github or -lab.  
I am just curious what might be the advantages to have it in the official tree.

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**Author:** ![ouraf](https://blenderartists.org/user_avatar/blenderartists.org/ouraf/32/448670_2.png) [@ouraf](https://blenderartists.org/u/ouraf)\
**Post date:** [March 12, 2019, 6:05pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/29 "2019-03-12T18:05:22Z")

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zeauro answered to that, i think

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**Author:** ![zeauro](https://blenderartists.org/user_avatar/blenderartists.org/zeauro/32/443778_2.png) [@zeauro](https://blenderartists.org/u/zeauro)\
**Post date:** [March 12, 2019, 6:12pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/30 "2019-03-12T18:12:47Z")

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There is a whole network of official blender sites.  
Official git repository is monitored by [developer.blender.org](http://developer.blender.org) .  
So, the development of branch could be followed on d.b.o by other devs with ability to easily comment, give likes, make reviews or create tasks pointing to branch commits.

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**Author:** ![chalybeum](https://blenderartists.org/user_avatar/blenderartists.org/chalybeum/32/518076_2.png) [@chalybeum](https://blenderartists.org/u/chalybeum)\
**Post date:** [March 12, 2019, 6:14pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/31 "2019-03-12T18:14:43Z")

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Ah, yes. The networking aspect is of course huge.  
Thanks that answers it.

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**Author:** ![mzprox](https://blenderartists.org/user_avatar/blenderartists.org/mzprox/32/612188_2.png) [@mzprox](https://blenderartists.org/u/mzprox)\
**Post date:** [March 12, 2019, 6:27pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/32 "2019-03-12T18:27:32Z")

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i’ve just checked Pablo’s twitter… it’s full of great stuff… I hope some of them will be released in a test build.

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**Author:** ![Loner](https://blenderartists.org/letter_avatar_proxy/v4/letter/l/7ba0ec/32.png) [@Loner](https://blenderartists.org/u/Loner)\
**Post date:** [March 12, 2019, 6:40pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/33 "2019-03-12T18:40:17Z")

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[https://lists.blender.org/pipermail/bf-committers/2019-March/049877.html](https://lists.blender.org/pipermail/bf-committers/2019-March/049877.html) . Brecht answered that given his commit rights.

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**Author:** ![Ace\_Dragon](https://blenderartists.org/user_avatar/blenderartists.org/ace_dragon/32/1067926_2.png) [@Ace\_Dragon](https://blenderartists.org/u/Ace_Dragon)\
**Post date:** [March 12, 2019, 6:44pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/34 "2019-03-12T18:44:49Z")

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That can only be a good thing, assuming he follows Brecht’s guidelines to dramatically improve the chance of features going into master.

One or two features at a time, polish them real good and get them to master before the next set.

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**Author:** ![Loner](https://blenderartists.org/letter_avatar_proxy/v4/letter/l/7ba0ec/32.png) [@Loner](https://blenderartists.org/u/Loner)\
**Post date:** [March 12, 2019, 6:47pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/35 "2019-03-12T18:47:14Z")

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> [@Ace\_Dragon](#):
>
> That can only be a good thing, assuming he follows Brecht’s guidelines to dramatically improve the chance of features going into master.
> 
> One or two features at a time, polish them real good and get them to master before the next set.

Yes, I also think that it is necessary to gradually approach the addition of new features and things.

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**Author:** ![Regnas](https://blenderartists.org/user_avatar/blenderartists.org/regnas/32/26481_2.png) [@Regnas](https://blenderartists.org/u/Regnas)\
**Post date:** [March 12, 2019, 7:01pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/36 "2019-03-12T19:01:05Z")

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Cool stuff.

_That would be a very powerful fork. hahaha_ 😉

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**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1533754_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [March 12, 2019, 7:18pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/37 "2019-03-12T19:18:48Z")

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> [@mzprox](#):
>
> some brush works better in zbrush… most notably the move brush… so much better than the grab… I don1t know what causes the big difference

I’ve noticed the Grab brush seems to behave a bit more like the ZBrush Move brush when you switch the brush curve to linear.

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**Author:** ![frank\_S](https://blenderartists.org/letter_avatar_proxy/v4/letter/f/ee7513/32.png) [@frank\_S](https://blenderartists.org/u/frank_S)\
**Post date:** [March 13, 2019, 2:19am UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/38 "2019-03-13T02:19:02Z")

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Oh wow this really getting good as far as the basic feel goes. When some of the other tools in the plan come together it’s going to be amazing. I’ll be following this development.

I especially like the part of the long term plan that involves sculpting in VR.

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**Author:** ![Ace\_Dragon](https://blenderartists.org/user_avatar/blenderartists.org/ace_dragon/32/1067926_2.png) [@Ace\_Dragon](https://blenderartists.org/u/Ace_Dragon)\
**Post date:** [March 13, 2019, 3:46pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/39 "2019-03-13T15:46:20Z")

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First commit to the new branch, the new brush cursor.  
[https://lists.blender.org/pipermail/bf-blender-cvs/2019-March/120861.html](https://lists.blender.org/pipermail/bf-blender-cvs/2019-March/120861.html)

Once a build is made, go ahead and enjoy 🙂

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**Author:** ![Regnas](https://blenderartists.org/user_avatar/blenderartists.org/regnas/32/26481_2.png) [@Regnas](https://blenderartists.org/u/Regnas)\
**Post date:** [March 13, 2019, 9:12pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/40 "2019-03-13T21:12:43Z")

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[https://twitter.com/pablodp606/status/1105898540742656000](https://twitter.com/pablodp606/status/1105898540742656000)

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**Author:** ![YAFU](https://blenderartists.org/user_avatar/blenderartists.org/yafu/32/25605_2.png) [@YAFU](https://blenderartists.org/u/YAFU)\
**Post date:** [March 14, 2019, 11:23pm UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-1/1150731/41 "2019-03-14T23:23:37Z")

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OpenVDB Voxel remesher: Initial implementation:  
[https://developer.blender.org/rBe2f23d91b989e05ff743260d18c85a17f78439a9](https://developer.blender.org/rBe2f23d91b989e05ff743260d18c85a17f78439a9)

* * *

Some time ago I had tried the brush cursor related patch, and the performance while sculpting was not good. But testing the cursor from Pablo’s new branch, the performance is great and it’s really a sweetness to work with the new cursor.  
(I’m using Linux and my builds are not portable, so I’m sorry, I can not share the build)

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