The big Blender Sculpt Mode thread (Part 1)

Switching modes all the time is tiresome man… (not to mention that feeling as if you were using a bridge to switch to an external application…) :smile:
Really, I don’t know why blender loves to separate everything by modes, and as result a lot of stuff inside of blender feels disconnected…

In some other software the entire system is unified… you have access to all the tools at the same time in the same environment… so you sculpt, model (edit mesh) and paint etc seamlessly, no mode switching involved… simple and fluid workflow… :wink:

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