The big Blender Sculpt Mode thread (Part 1)

Finally had some time to test this build, the new brush settings feel a lot more natural now and the cursor is also a great addition, I love it!

But I have a question about the remesh. It seems to me it’s just a slightly different version of blender’s own remesh modifier, here’s a screenshot comparing the two…


Blender Remesh modifier on the right

Is that the case? If it is, then I think Pablo should take a look at the already available remesh addons and see if he can use some of that, because is not very useful right now.
OpenVDB Remesh
Tesselator
DynRemesh