Not yet, but Pablo has patches for that already, iirc. I’d say it has maybe chances of going in 2.83.
For some reason resetting the brush fixes the problem. Might be a weird default error at the moment. Just be sure to save your startup with the “reset” brush setting.
Thanks, I forgot that the defaults change all the time, but as you mentioned it’s weird that a new brush needs a reset.
Only “mask slice” for now…
Woow, thats cool! Thanks
Man, I had only resetted Clay Strips but have been using the clay brush and missed all the improvements until i read your post.
Now it feels great, I think there should be a way to reset all brushes at once without losing your custom config.
Is he reading our minds or what? I didn’t expect this at all
For now it’s only for sculpt mode. Hopefully once he puts in the paint improvements then the reset should be able to branch out to paint modes later.
The main difference I see is that Pablo is actually using the tools he’s developing in the context of production himself, so he’s got the perspective of someone using his tools and has a clearer idea on how to improve them and what’s missing. Something I’m suspecting most developers don’t do and the reason why we end up sometimes with partially implemented features with little to no QoL.
@Bone-Studio Had a fun night with Pablo.
I wonder what he’s listening to on those headphones he’s always carrying with him. My guess is K-Pop and/or J-Pop.
Who is the guy next to him? he almost looks like him.
One of his clones. How else do you think he works so fast?
Naah, it is one of the many clones who are escaped from Pixologic cloning facility who desperately tries to clone effective Pablo.
Sorry, had to
Hey! amazing and interesting night
From left to right we are:
Zebus3D
Odin3D
Pablo Dobarro
and me, Juan Gea.
The future may look bright for Blender sculpt tools… it all I will say right now
Ton just bought Pixologic?
No need to…
Anyone heard any hints or rumors when there will be true easy PBR material painting&baking coming to Blender. It would be true marvel and great feature especially for realtime graphics users(Unreal, Cryengine, Lumberyard, Godot users and so on)
I do not watch developer forums much and i am out of loop in this area.