The big Blender Sculpt Mode thread (Part 1)

Ye, was just curious - I’ve been looking at the tasks on the developer page, but it’s pretty hard to see where it’s heading. The poly build for example has been added, and there’s a task for retopology but no way to see when/if there’s gonna be some progress on it.

Don’t get me wrong, I’m pretty happy to see any kind of progress, but currently we can see medium term projects which “may be added” in 2.81 a long term projects, some of which seem to be going to take years.

It must be tricky for studios to plan ahead.

I’m not keeping track of all Sculpt Mode Features branch functions that are compatible with Dyntopo in the mean time. I’m using the 2.81 master builds, am noticing that features from the Sculpt Mode branch are trickling in, and just wanted to express how much I’d love Dyntopo not to take a back seat, because development seems very focused on the OpenVDB Remesher workflow. That’s all. But I absolutely love what Pablo is doing. :ok_hand:

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I’ve made a post at the Blender Developers forum about this:

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I’d like Symmetrize to respect masks.

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They have changed management after 2.80 Release, Brecht is no longer the Lead Project Manager but Lead Architect ,both Nathan & Dalai are now in control of the management that’s why most of the tasks are empty as they have to talk with the Module Owners and set goals first, give it time until everything settles and i am sure we will see a more clearn roadmap after that.

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Well, it seems like the transform tool still got a chance to get in. :wink:
https://developer.blender.org/D5717

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That’s great i was afraid that with the close deadline we won’t see it, lets hope Vertex Color also gets in time too.

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Do not get me wrong but that is unfair to the rest of the dev team.

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https://twitter.com/pablodp606/status/1170428330518220801

[The last patch from the sculpt branch scheduled for 2.81]

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His other tweet lists what he hopes 2.81 will include:

https://twitter.com/pablodp606/status/1170429930800386048

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What is dynamic mesh preview ? I don’t remember seeing that in the Sculpt Mode Features branch :confused:

So what’s missing?
Voxel remesh modifier
Blueprint tool
Relax brush
Sculpt vertex colors/paint brush/color filter etc

Anything else? :smiley:


https://twitter.com/pablodp606/status/1160727407894175744

It was there, but broken, as shown by thinkingpolygons

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the pose tool for one

He mentioned “pose brush”, so I guess this is it?

Ah, ok. Didn’t see it in the list on that twitter post.

Kinda hard to put things together from checking twitter posts, looking at that sculpt module thread and reading through topics here and on devtalk.

Anyhow, these should be reviewed and added in the next 5 days?

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Hopefully. :wink:

Thats’s ambitious. :slight_smile: Fingers crossed…

Good one, thanks. I’ll add it to my post at the Blender Dev forum.

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A ZBrush-like volume-preserving alternate smooth brush algorithm is one of the highest desires on my wishlist.

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I use a clay brush with autosmooth

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