# The big Blender Sculpt Mode thread (Part 2)

**URL:** <https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-2/1395490>\
**Category:** Blender Development Discussion\
**Created:** [August 7, 2022, 6:59am UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-2/1395490 "2022-08-07T06:59:39Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [August 8, 2022, 6:56am UTC](https://blenderartists.org/t/the-big-blender-sculpt-mode-thread-part-2/1395490/18 "2022-08-08T06:56:05Z")

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> [@TheRedWaxPolice](#):
>
> So I’d propose the creation of a “Modifiers” system that should work with all brushes…  
> That “modifiers panel” should have sliders for things like Pinch, Inflate, even Draw and Smooth (aka Autosmooth)… (we should also be able to activate one slider at a time or combine all of them if we want, ofc)

[3D-Coat](https://blenderartists.org/t/3d-coat-as-a-companion-to-blender/1353279) has such a brush modifier stack. It is one of many reasons I’m using it next to Blender and [MagicaCSG](https://blenderartists.org/t/magicacsg-signed-distance-fields-editor-by-the-magicavoxel-dev/1293075). In fact, I’m often using Blender solely for rendering lately.

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