The big Blender Sculpt Mode thread (Part 2)

It is. Though I doubt the upgrade will be free for people who bought V1. :stuck_out_tongue:

2 Likes

No worries. We had to research a lot on the topic since our pipeline was not built around this style, so our results from this first project are more of a melting pot of different techniques and tests haha
Also if youā€™re interested to share, Iā€™d love to hear any tips, advice or resources from your experience :smiley:

The time constraint came mostly from ā€œProject Heistā€ being a short term thing until we have the script for the next bigger short film ready. So we didnā€™t want this to take too long.
But also, to have a healthy production we always set ourselves a deadline, even if we eventually blow past it haha.

13 Likes

Looking forward to see Project Heist. Itā€™s also really interesting to see the documentation and the thinking behind it - thanks heaps for sharing that.

Absolutely, Iā€™d love to give my 2 cents. I work mostly inside a character pipeline in VFX, but itā€™s a complex subject. Ranging from actor matching/digi doubles over efficiently transferring facial rigs right to shotsculpting - the conversation could go on for ages for any of these subjects. :slight_smile:

5 Likes

I also found that shapekeys makes MR to being prone to topology extorsions.

1 Like

Multires needs an overhaul i guess. edit: Also multires attribute paint support please. :grin:

10 Likes

this is attribute paint, no?

2 Likes

Well yes but he want to sculpt on a mesh with a multires modifier and use the new vertex color system.
Multires is not supporting the new vertex color system, you can only use it on a static mesh.

5 Likes

Still praying for vertex color support for Multres. Is it possible now with the attribute system?

Not possible.

2 Likes

Oh. Had high hopes there for a moment.

sry for that, didnā€™t know multires unsupported.

2 Likes

No worries, man. Will keep hoping :+1:

1 Like

I suspect Joe has bought an espresso machine. :smiley::+1:

22 Likes

What a champ.

9 Likes

Now if we could get a new build lol

:slightly_smiling_face: These fixes are part of the daily Blender 2.4 alpha builds.

I donā€™t know the recent status of the Sculpt Dev builds, but personally Iā€™ve been using the daily builds, because those are more widely used, resulting in bugs being spotted, reported and fixed swiftly.

1 Like

And the espresso driven fixes are in alpha too?

2 Likes

ā€¦ Linux 3.4 is not buildingā€¦ for two dais nowā€¦ Iā€™m in withdrawalā€¦

2 Likes

That suspenseful waiting when this happens over the weekend.

Looks like Brecht just fixed the issue with Linux build. I think you will get the build tomorrow.

https://developer.blender.org/rB208b3a0472b3fb0b90132f740d8966ac386fd847

3 Likes

Does anyone know if Fairing Brush has been fixed in recent builds?

3 Likes