The big Blender Sculpt Mode thread (Part 2)

Could you open the console and copy/paste any errors here? Thanks. I’ll also try running the build on another Windows machine and see what I can figure out.

It does not seem to work with multires, only records base subdivision. If it supported multires then it would be sick :smiley:

Sorry, I don’t know what exactly I should be looking for, so I just copied the entire console output

New Text Document.txt (56.6 KB)

Thanks. I fixed that crash. I also fixed a bunch of multires bugs, plus later today I’ll post a build with further bugfixes.

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Multires now mostly seems to work; I’ll be doing more stress testing of it.

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For me it only applies the layer to lowest subdiv :face_with_spiral_eyes:

I’ll take a look.

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:sob:

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Merged! :wink:

image

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Vertex Paint, When?:smiling_face_with_tear:

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i tried this addon it looks good but the only issue i faced was that every time i close blender i have to assign a shortcut to use it i make it (ctrl+w) and it goes back to (/)

The old patch is still waiting for a hero to finish it…

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I thought a generic grids attribute domain was planned?

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Btw is anyone else driven insane by blender not telling you there’s unsaved brush assets on exit? I might make a small PR for this. Not sure if I should add an on-exit python hook and do the checks in python or do everything in C++, I might make PRs for both. Or are there plans for this already?

Edit: This actually seems like a good thing to have a python hook for. I’d actually like to make something that will tell you what brush assets changed and how, dunno if that’s appropriate for default builtin behaviour. Plus addons could also inform the user if their own state needs saving.

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https://projects.blender.org/blender/blender/pulls/162692

It seems we’re one step closer to it. :smiley: :tada:

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If only we could get this one finally merged as well :sob:

https://projects.blender.org/blender/blender/pulls/155072

For anything needing more alpha work and stitches and what not this is holding me back so much :melting_face:

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Does it make sense when i see still spike reports? Thats the first point on the development agenda and then sculpt layers as far as i know. Its probably something that will land after spikes.

But devs for that are working on texture painting.. Isnt that something you like too? Was pretty high in the list when the next feature was asked on the bcon.

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This is now merged, Big thanks to the Developers. :partying_face:

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I’d concentrate on that before doing any other work on layers or texture painting. Minus the 3D brush, can’t wait to have that merged cause projection painting is an even bigger pain to the point when most people don’t even use Blender for texturing. Sculpting would be awesome if it wasn’t for spikes.

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