omg… had no idea you could set persistent base! I guess it falls apart if you want to apply a full model noise and paint it away at certain points? Kind of locked to that specific brush as well
Huh… Just tried it and feels like only thing im missing is a way to toggle between the states. but that does work kind of like morph targets! crazy that i have missed it so far
and it works with multires??? tried it now and was very ready to learn that it only worked without subdivs but i was proven wrong!
Here’s a way to do it with multires and the multires eraser brush:
I think that one just ereases all additional displacement info, meaning you can’t sculpt on subdiv 4 and then erease something on subdiv 5 without also removing everything down to subdiv 0
Unless im missing some settings somewhere
Thanks a lot! Much appreciated.
The question is: how long does it take to crash? ![]()
a kind of video that makes me forget how much i dislike working in maya for a bit…
Is there a reason why we dont have per object history for sculpt mode in blender?
I have not really reflected over the lack of it and i have been using it in production for over a year now. I never used project files in zbrush either though so might just be me
This addon caught my eye a while ago:
“Give every object its own independent timeline, with the bar following the active object — or keep one shared timeline for the entire file.”
yeah i feel like something like that would be cool to be able to toggle for some objects. As i said I have not really worked with individual history in mind for a while and just keep copies and iterative saves around until im sure stuff is done etc
Looks super neat, have you tried it?
Didn’t have the time to try it yet… l Just discovered it yesterday…
But yeah, super neat indeed…
Ah, you beat me to it. ![]()
Just watched the demo videos of Klay. Wow, I haven’t been this enthusiastic about a sculpting tool since the heydays of ZBrush.
The dev informed me that the project is not vibe-coded, and it combines mesh and SDF sculpting, like Adobe Modeler. ![]()
Another video:
Discord:
https://discord.gg/nuhd7StMVZ
… Always fun to see YouTube’s live translation turning “Boolean” into “bullying”. ![]()
“What? You’re not using SDF?! I’m going to bully you!” ![]()
wow very cool. Apparently all on the gpu ? the adaptive subdivision looks great, with support for holes too..!
Too bad.. no linux.. ![]()
