The big Blender Sculpt Mode thread (Part 1)

About this alpha quad

selected the center and applied.

Suzanne with 1lv subd, some noise. Applied quads to whole model.

Looks like “false barycentric subdivision”. Obtained quads are a result of connecting every triangle center to the others. It gives out quads, but not the kind we’re looking for, if you know what I mean. The global geometry stays the same.

But let’s see. More test on it. Being python, it’s helluva slow.

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