# The big SDF thread

**URL:** <https://blenderartists.org/t/the-big-sdf-thread/1293075>\
**Category:** Latest News\
**Created:** [March 21, 2021, 6:45pm UTC](https://blenderartists.org/t/the-big-sdf-thread/1293075 "2021-03-21T18:45:08Z")\
**Posts on this page:** 1\
**Showing post:** 1964

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**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1471846_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [March 18, 2026, 4:21pm UTC](https://blenderartists.org/t/the-big-sdf-thread/1293075/1964 "2026-03-18T16:21:39Z")

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![Screenshot 2026-03-18 at 16.52.27](https://blenderartists.org/uploads/default/original/4X/9/0/e/90e07dadd666c687110b1d9ff64595c8c6018965.jpeg)

Currently beta-testing the new [Chisel SDF add-on](https://blenderartists.org/t/chisel-sdf-modeling-for-blender/1633234) for Blender.

I like it. It blends (pun intended) into Blender’s UI / UX very well, comes with a very convenient quick menu, and features a custom ray-marching renderer, among other nice features.

Meshing of the SDF model is also very neat, using the Dual Contouring algorithm. And it works fine in Blender for MacOS. 👌

[You can already buy it](https://superhivemarket.com/products/chisel), but keep in mind that not every primitive / option that’s visible in this screenshot is available yet in the current release.

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