I’m sure we got our 3090s pretty much at same time. What? 2 or so years ago? I’ve actually noticed mine making a bit of noise the last few weeks that was never there before. It’s always been silent. Sort of a slight rattling, but not loud or concerning, but it’s there. It only starts when the GPU ramps up to full power… which has been pretty much non-stop in Modeler since 10 this morning.
My house could burn down around me and I still wouldn’t even take of the VR goggles.
I recently tried to go the undervolting way to silence the fan noise. Adjusted some settings in MSI Afterburner, including altering the GPU fan graph, in order to only really start blowing when things really heat up.
The advantage is that the GPU is not loud most of the time, but when you’re doing something that really taxes the GPU, the fans suddenly start sounding like Elon Musk’s private jet plane taking off. That’s what happened when I had just started creating the rocket in Substance Modeler. Some of the live-primitive SDF shapes and/or combinations are way more taxing for the GPU than others. For example, I know that MagicaCSG’s swept profile curves also require intensive calculations.
At a certain point, the MagicaCSG renderer also ignited the Musk jet mode of my 3090 Ti. I’m still seriously considering going for a Mac in 2025, although it will dearly hurt having to miss MagicaCSG.
I hope Substance Modeler will have a Mac version by mid-2025, and I’ll also keep an eye on ConjureSDF for Blender. Development progress is slow, but the add-on is pretty good.
I also hope that Nomad Sculpt will finally release its desktop version soon. It’s a viable alternative to ZBrush, next to Blender Sculpt Mode.
Mine is nowhere near those levels of noise and I’ve been pushing Modeler in VR to the limits for a few years now. I did investigate in the BIOS and the GPU monitor program I use, when the noise first appeared but everything is well within range.
I also have music playing in the headset all the time so I don’t hear it anyway.
Not sure when the Mac version is expected. Not sure they’ve even started on it yet?
Yeah, I thought that it was suppossed to be 1st Q of 2024?
Yep. It has become an OTOY-like postponed promise.
But according to things I’ve read during the past months, the Nomad desktop release should be around the end of 2024. There’s steady progress in the online demo version, which will be identical to the desktop version, if I’m not mistaking. There will be a dedicated offline desktop application though.
Not currently, but it’s under consideration. The additional GPU power from a high-end Mac is awesome.
That would be much appreciated! I’m planning to go back to Mac around mid-2025.
What iPad do I need to run Sculptura?
We recommend an iPad with an M1 chip or later.
I’ve got a 12.9 inch 2nd-generation iPad Pro (2017), 512 GB, and I seem to only be able to download version 1.6.6, so I guess that’s the last version supporting my iPad?
And will a non-destructive live-primitive workflow be added to Sculptura? That would be great.
Sculptura 2 requires a device that supports iOS 18. Sorry! This is mostly so I don’t have to write separate code for GPUs that don’t support certain features (a headache in the past). Apple also added some nice quality-of-life improvements for developers with iOS 18.
Yep! That fits right in with Sculptura’s ray-marching.
That’s great! Looking forward to that addition! Once that’s added, you will have a competitor for Adobe Substance Modeler, on iPad, and hopefully soon on Mac too.
This is the last update that requires Blender 3.3.x. The next version will be a major update that’s compatible with Blender 4.0+ and will very probably also work in Blender for macOS.