Gave the drone an SDF paint job. The red color is a placeholder for now. I’m going to make the color full black on full white, so I can use the vertex colors in the exported mesh as a mask to determine the final colors in Blender.
Push and Avoid are great, they are going to save me so many duplicated strokes. I’m using again SDFs for a project these days and I was alternating between Conjure and SDF Modeler, but the development speed of SDF Modeler might make me just use it. I just wish it was more keyboard-driven.
I am honestly not surprised at the results, with several of Blender’s biggest weak points in the top 5 and entirely new systems meanwhile near the bottom.
That would probably not make SDF modeling off limits for volunteers though (if you are willing to find someone to take it on).
As you can see, SDF Modeling mainly exists of cutting and blending primitive shapes. SDF Modeler includes multiple iterations of nested shapes, for complex compound Booleans.
You can also follow the progress of my projects via my Mastodon:
I think the finish is close now. This is a rendering inside SDF Modeler, but when the model is finished, I’ll export it to Blender for a LuxCore rendering.