I heard XSI’s hair was the best out there. I don’t know how it compares to Cinema’s and Maya’s purchaseable addon “shave & a haircut” . As seems is another good solution.
Max and then, Maya dominate the game world. And it’s moving a very big money. Getting close if not the same already to film studios quantities.
Since some time, these companies are also fighting for these fields. That before was more dominated by Max. Maya PLE and Gmax where some kind of powered demos, something they never did before, just to increase the artist user base. I see this as another move. Maybe because they’re nice (who knows) , or…maybe because XSi is the one of the 3 (or the four, counting with LW) which is having less difussion, smaller market taken (surely because they started too late in veideogames field, also as they had always been the more expensive, together with the fantastic Mirai ) they are now doing the more agressive marketting. They have been so for some time…it’s EXP version (like a Gmax) was quite less limited than the other too “power demos” of the other packages. It at least allowed a render non crippled, but very small, like 512 or so. heh, at least you could do prerendered rts games for non comercial… No I don’t thing that would be legal either.
In other fields, I don’t know how goes the fights (film industry) .I read in a cg film mag long time ago (maybe a year or two) that XSI and Maya werein a very equal position…i don’t know.
imho, it’s a good thing. I mean, for the artists, in general. XSI is a wonderful tool, very professional. If hair is removed…and if what they did is like with Maya Complete (Maya’s 2k $ version has not got hair or Paint Effects, but don’t quote me on this as I did look at it long ago) then I suspect is another move like the one Maya made. More or less they have their solid place in films…but they fight for the games cake. In games you don’t yet (as far as I am concerned) need hair, and cloth and physics is done with modules you can add to any package…or even calculate in the engine. So, a realtime game artist does not care much if it does not have hair (Maya complete or this reduced version of XSI), while for hi res artist in certain cases , can be crucial…
imho is a clever move. It’s a solid danger for Truespace (if not much of xsi is eliminated, and is a “Maya Complete” kind of thing) that in its more advanced version, the ~600 % version, can have serious problems to compete with somethinng like XSI…Same with Cinema. Though Cinema …I don’t know if it will have so much problems.
If Max does the same, judging for the audience of Gmax, it’s gonna be a problem for mid cost tools…Which indeed, already have a problem with free tools like Wings and Blender.
I may be wrong, but if this agressive pricing starts in chain reaction, I see dark days for mid cost tools companies. (not for hi res ones) I hope to be wrong; there are a lot of workers in those companies. They would be forced to make better products and lower a lot the price…which I don’t know if they can afford.
I see all this for competing in the other market,(not films) I mean in games companies, (and for that, they know first step is getting want-to-be game artists base, an easy way to learn their package…they may have notice people don’t want to learn with a non export tool) and probably the casual artist, the hobbyst (pricing it like something in the range of Truespace, poser, Cinema, Bryce, etc) and little studios. Not that these huge companies tremble too much (imho) if they don’t get it…I mean, I maybe wrong but i think their main income and place is films. Or maybe it has started to not be enough. And then they have to be open to fields they just did not dare to look at years ago.
BTW, I have been several times very near to purchase (I purchased Deep Paint3d) a package like those mid cost (~500$) just because of an specific feature, for itself and for HOW it worked (a feature can be in many packages, but only work as I want in one) .So, this move is not bad at all.