I have a fully rigged human model. The original is the usual standing pose, arms outstretched.
I now lower the hips to bend the knees and lower the arms sidewise, bend spine etc.
I then save the Blend file without any key frames being inserted.
I open another file and then return to the first file.
I notice the model has reverted to its original (rest) pose.
Why have the changes made been lost?
Help requested please
Yes, the bones were moved in pose mode and there is a key frame at Frame 0 with all bones selected.
I deleted this keyframe - leaving nothing in the Dope Sheet.
But I noticed that when the tineline is scrubbed, a previous animation tends to be reproduced patchily even though the Dope Sheet is empty.
It is as if the file remembered remnant of the old animation.
Thanks, Belofilms, for the suggestion. I don’t see an F in the Action Editor header.
However, if I click the browse action button, a number of F names turn up (Action, armatureactyion, feet, arms etc). Some have a 0 (instead of F). These were from a previous animation, using the same model (mesh).
How do you delete these F entries? They seem stuck there permanently.
I’d much appreciate suggestions on this matter.