The Blender Evolution

I am learning the ropes here. Is Blender Beta safe to use for an advance modeling project? How do you like Blender’s new interface? To wrap this up, I observed some formats are not in sync with what is listed on Blender’s “features page” - like DirectX. Does using Blender Alpha 2 have anything to do with it?

    3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export

COLLADA (.dae)
3D Studio (.3ds)
Autodesk FBX (.fbx)
Lightwave Point Cache (.mdd)
Wavefront (.obj)
Standford (.ply)
X3D Extensible 3D (.x3d)

That list is probably only valid for the stable (2.49) release.

Wouldn’t hold my breath on having the missing ones ported over to 2.5 since the python api is still in flux.

And the beta can do pretty much everything that 2.4x can (except, of course, the infamous bevel) but you have to decide for yourself if using beta (read unstable) software is a good choice for an ‘advanced’ project.

Blender doesn’t have a lot of export scripts it had before.
It also, can’t do a render preview on the 3D view.

This is the imports and exports in 2.53.
Note thar some of these are addons available from the User Preferences

Nice. Where does one download those add-ons?

You can activate them from the File / User Preferences / Addons tab

I had tried that earlier. I had to get Beta 2.53. Btw, thanks Richard. I am done with with this thread. Thanks guys. This sparked questions to start two more threads regarding “.ply, dae,.x3d” and “Surface Normals.”