I would appreciate if someone that knows both blender and maya could help me understand Blender by the mean of a quick comparison betwen both packages, at least their approaches. Does Blender require a complete paradigm shift when someone comes from another 3D package background? Do the technical terms changes much? Is the worklfow comparable betwen maya and blender? And as a personal point of view, would you say blender simplifies 3D workflow, ie makes it more user-friendly than other commercial packages, or on contrary it is more a matter or the initiated?
As a subsidiary question: in which field does blender best show its advantages? films, games, or interactivity?
Thank you for helping with these introductory quests.