The Bog House


This came about a little bit by accident.
I started it to show how quickly you can make a scene look nice with only images as planes and a few simple models. (only the buildings are 3D, the rest is lots of images as planes)
All up took roughly an hour to make from opening blender to saving the PNG.
(The name is because it’s in a bog… and house… sorta…)

If you want to ask me questions about it, or just be apart of the community you can find me here at the Fire Pigeon Discord

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The final render:

Didn’t do a lot of post editing on this one, just a lens flare and a bright spot for emphasize the sun.

This is the Raw render straight out of blender:

Oh and I thought you might like this, this is the wireframe view of the scene:

Oh yeah and the scene looks weird without the volumes in it…


I like raw render more for some reason. :slight_smile:


haha, I KNEW someone was gonna say this!

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Wow! This is nuts. I’m in love with this render.
I think that the post produced one looks much better than the raw render.

Thanks <3

I kind of like the raw render better as well. The final render is great too, but its a little bit too crisp and cinematic for me. The raw render is much more realistic for heavy fog/smoke.

Great job all around though! I wouldn’t have guessed it was all image planes just based on the renders.


Yeah the contrast is heavy, next one doe!
Also thanks <3

Much house! Such bog! Love your style and the fact you made planes of trees seamlessly (don’t listen to Chromfel) fill out a scene.

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Haha thanks. Best bog!

I featured you on BlenderNation, have a great weekend!

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Thank Bartv!

You’re on the #featured row! :+1:

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i love it, i have a question about optimizing the scene for rendering as i have a semi heavy scene with around 6-7 million vertices and crashes on certain camera angles when trying to render

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Great job! I love it. I use a lot of images as planes, but I have trouble with how they interact with the lights. Any tips or special settings for that? Also, how did you add the lens flare, if you don’t mind my asking?

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That’s the thing with not using actual 3D geometry, you don’t really get that thing to actually interact properly with the lights in your scene.
OP made a artistic choice that facilitates the fact he’s not using actual 3D models - and that is making everything back-lit so they’re all more just silhouettes. So they’re pretty much completely pitch black and there’s no issues with light not interacting with the 2D models.


The trick was backlighting then and volume to hide them a bit. I added a bit of translucent to it too to pick up the light as well. But yeah put em further away too!

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thanks, that’s good to know

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No problem :+1:

Congratulations, this work has been nominated for the ‘Best of Blender Artists 2022’ award in the #plants category! You can vote for it here.