This came about a little bit by accident.
I started it to show how quickly you can make a scene look nice with only images as planes and a few simple models. (only the buildings are 3D, the rest is lots of images as planes)
All up took roughly an hour to make from opening blender to saving the PNG.
(The name is because it’s in a bog… and house… sorta…)
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I kind of like the raw render better as well. The final render is great too, but its a little bit too crisp and cinematic for me. The raw render is much more realistic for heavy fog/smoke.
Great job all around though! I wouldn’t have guessed it was all image planes just based on the renders.
i love it, i have a question about optimizing the scene for rendering as i have a semi heavy scene with around 6-7 million vertices and crashes on certain camera angles when trying to render
Great job! I love it. I use a lot of images as planes, but I have trouble with how they interact with the lights. Any tips or special settings for that? Also, how did you add the lens flare, if you don’t mind my asking?
That’s the thing with not using actual 3D geometry, you don’t really get that thing to actually interact properly with the lights in your scene.
OP made a artistic choice that facilitates the fact he’s not using actual 3D models - and that is making everything back-lit so they’re all more just silhouettes. So they’re pretty much completely pitch black and there’s no issues with light not interacting with the 2D models.
The trick was backlighting then and volume to hide them a bit. I added a bit of translucent to it too to pick up the light as well. But yeah put em further away too!