Well I bet that very few of you remember “The Bullet Effect” from the bullet game contest, but whatever. Truth is that the game was never finished for the contest simply because I did not have the time. The game that was played and recorded for the contest was less than a week worth of work.
After I dropped out of the contest I couldn’t stop thinking of what I could do with the idea and just over a week ago I decided to go back and start on the game again from scratch.
I’m really not into giving a whole bunch away right now and that includes information regarding gameplay mechanics. But I will say its an FPS by default and will use the bullet physics library. It should also be able to run on a large majority of systems because the game will dynamically utilize GLSL and a LOD system depending on system performance.
But yes it will use GLSL. So that means bump mapping and a few other goodies im not ready to talk about yet.
But for now I just made a little render showing the new obstacles and the player’s character.