…continued from this threadin the WIP section…
(Added later: Here’s the link to the second draft on vimeo)
Here is a preview from the current render:
There are still plenty of problems. The question now is which ones do I want to solve before I call this project done and move on to the next one? (If I knew then what I know now…)
The storyline has developed heaps since the first draft that went on youtube.
I’m not posting the animation of the current draft, as the render is sub par (and I don’t want to spoil the ending!)
Problems I will try to fix before calling it a movie:
- The movement of the hair. Tried SlowPar and liked it until it came to render time. Then it sucked. It only works rendering in one go on one machine. I’m going to try the softbody technique again, (last time I tried that I kept getting this annoying rubbery movement) …will keep trying…
(This is one argument for animation baking. The ability to bake SlowPar animation into IPOs would be very useful for many things!)
- The freakin strap!! :mad: It’s driving me nuts! I figured out how to smooth it in post, but even though it looks fine, it’s not the most elegant solution. Straps are hard things to rig properly!
- The hard line on his kneck where the head texture ends.
There are plenty of others, but at some point I have to call it done.
Any comments crits or advice?