the last pics look nice, feathers are very soft and easy on the eye, but i dnt understand why you went the trouble of sculpting in zbrush if you were going to cover the whole thing in feathers anyway? (thus obscuring all the sculpting)
Hi lancer,
thanks for reply. Yes, Zbrush is a really different and cool way to make 3D. More intuitiv , Like drawing. It Will be really incredible with the Zsperes II !
I don’t really understand wath You meen when You say alteration… I think you’re talking about wich value did i used in my particles system, isn’t it ? So i’ll post some sreen shots of it. There is 4 systems yet for the same mesh, one for the body, one for the head ( around the eye essentialy, smaler feather), one for the neck, one for biger and white feather on the stomac wich are to hight indeed)
Pork, first thanks for reply.
You’re right about thé sculting process wich wasen’t necessary because of the feather. But it’s a pleasure to scult so i allways do It with little detail before retopo, and i didn’t know first that i’ll have those type of feather and as much.*
So now i know that i’ll have to sculpt just the head and the legs.
Thanks Ionee.
LPT, yes there are 7 particle systems on the same mesh with differents vertex groups and differents colors / sizes for the feathers. I didn’t use yet the particles edit mode for combing the feather. Maybe later.
This feather setup is really great. Thanks for sharing some of the particle system settings that you are using. I’m looking forward to seeing what comes of this!