This is a Tactical marine from a homebrew 40k Space marine chapter of mine.
It looks good, but you will have to use subsurf and edge split modifiers to round things out on certain parts of the armor.
P.s, it looks kinda… sharp because I’m trying to keep it low poly since I plan on putting it in a game later.
If you are going to put it in a game, I suggest you try to create bump map textures. You can get the detailing of the model in a texture, but when you create a low poly version of that same model, it just looks like it’s high poly.
Ah, I knew there was SOME form of texturing I could use. Thanks m8!