Calling someone an I-D-10-T is a joke, by the way.
Okay, so I’ve got a system set up so when I press ArrowUp, the character walks forwards with the walking action. Also, when I press Ctrl he jumps. I have a falling animation play when no collision with the ground is detected.
Here’s what happens: No walking animation plays. He just freezes when he walks.
Facts: The fall must have more (or equal) priority than the walk, or the walk will play if you direct yourself in midair. Both the walk and fall actions are on Loop Stop. The collision sensor is pulsed.
The problem: The collision sensor says I’m constantly on the ground when I’m standing still, but when I walk it flips back and forth randomly.
Using a -Z ray didn’t work at all.