I’ve seen a lot of tutorials from penfinity and others of doing a circular cut in hard surface object (with subdivide and bevels), and I’m struggling to do a square one.
the start mesh is on the center, just a plane with inset and extrude in.
the best result I got is on the right, with loop cuts around every corner I want to be 90deg. I don’t want to go this method because it adds tones of geometry if I do it on a model with more dents.
the left one is some tries with edge crease, and the bottom is with bevel modifier, which both produce artifacts around the corners.
I’ve found this video:
around 01:00 he shows a good way of doing something similar, but somehow he does the bevels much cleaner than what I manage to do. maybe it’s the addon he is using, maybe it’s because he is using ngons in the corners, I can’t fully understand what’s the difference.
he also says that the adding edge loops around corners is not the best way of doing it, so I’m trying to avoid it.
how would you do it?