The CutAway Shader


(iReboot) #1


After 3 years in the making - I’m excited to announce the alpha release of the CutAway Shader - a free addon for Blender for artists, architects, scientists and engineers.

YouTube demo video link: http://bit.ly/2gIdMVO

If you’ve ever wanted to cut away a cross section of a model, perform an architectural reveal or carry out some tricky special effects then this is the tool for you!

It works for still images and for animations.

The CutAway Shader can be used for:

  • Model cut aways.
  • Architectural reveals.
  • Scientific and engineering images.
  • Filming through walls (without damaging or re-dressing the set).
  • Special effects (e.g. turning a winter scene into a summer scene).
  • Wire frame to solid model transitions.
  • … plus much more!

For more information on downloading, and video tutorials checkout the following link:

Cheers

Dylan :slight_smile:



Credits: Models used to demonstrate the CutAway Shader
Apollo Stage 3
Name: Saturn 5 Launch Vehicle
Author: Hlynkac
Link: http://www.blendswap.com/blends/view/41852

Apollo Command and Service Module
Apollo 3D: Command Module and Service Module Block 2
Author: Frederick E. Schulz
Link: http://www.blendswap.com/blends/view/46564

LEM Module
Apollo Lunar Module
Michael Carbajal.
https://nasa3d.arc.nasa.gov/detail/lunarlandernofoil-c

House
Name: Clean and Simply Mini Architectural
Author: alverhothasi.
Link: http://www.blendswap.com/blends/view/76012.


(Jh0nny) #2

How this thread has no replies yet i dont know, this is AWESOME!


(burnin) #3

Thank you, looks great.


(Marc Driftmeyer) #4

Stunning work would be an understatement. Lots of plans for using this add-on.


(Fatesailor) #5

It needs some patience to learn to use it efficiently, admittedly, but it is excellent as an idea… a great add on!


(Hammers) #6

Looking forward to trying this!


(ChrisCordova) #7

So boolean- modifier + cutaway shader = awesome? Got it. :slight_smile:


(Abhiram) #8

Thank you so much, Dylan, for this add-on! I’ve been trying to use it in a project, but I’m finding some strange results- of which I’ve shared some screenshots. Would you, or anyone else, know what I’m doing wrong here? I could share the blend file if you’d like. Please do help!

Thanks again!



(Abhiram) #9

Sorry about that last message- I figured out that I had to increase the number of transparent light bounces in the Light Paths settings.


(iReboot) #10

No problem - great to see the CutAway Shader being used! Feel free to post your finished images here. I found for the Island Scene in the demo reel (where the city scape was replacing the forest) - I had to set the transparent bounces to around 80 (there were many many layers of leaves in the trees)!


(iReboot) #11

No problem - great to see the CutAway Shader being used! Feel free to post your finished images here. I found for the Island Scene in the demo reel (where the city scape was replacing the forest) - I had to set the transparent bounces to around 80 (there were many many layers of leaves in the trees)!


(iReboot) #12

Thanks guys for the comments :slight_smile: Dylan


(Abhiram) #13

Thanks again Dylan :slight_smile:

Here’s a scene rendered with the help of your add-on. It required the transparent bounces to be set to over a 100 at minimum, in order to avoid the black shading from geometry that should have been hidden. Slight amounts still remained though.


Post processed- the red shade given to the interior regions was added later.


(iReboot) #14

Wow - thanks for posting this - it looks fantastic!
There’s some pretty complex modeling in the main structure - great job!
Is this work something for yourself - or is it part of a bigger job?

Thx again for posting

:slight_smile: Dylan


(3pointEdit) #15

Abhiram that look amazing! This shader is so undervalued.


(erickBlender) #16

This looks good thanks for sharing :slight_smile:


(lklleb) #17

This is amazing !! Thank you!!


(Aripug) #18

THANK YOU for this add-on…I’ll have to do some mechanical animation soon and I’ll need some cutaways…it will be very useful! :slight_smile:

The inside of a cutted object will be filled too when cutted away? For example, a wall…the space between the two side of the wall, can it be filled?

It will work with Cycles?

Thanks again :slight_smile:
P.S
Sorry for my poor english