The Cyber-Punk Biker Girl [->Need Some Feedbacks<-]

(DDB) #1

Hello

im trying to do a render of this concept art for training purpose.
https://www.artstation.com/artwork/vlar6

this is my current state,im currently still in the modeling state, texturing is next. Its also my first attempt at hard-surf modeling, so please if you have any advices on the design, modeling ect, tell me. :slight_smile:
this is one of my biggest project yet, normally i use a lot of premade assets, this is kind my first step into becoming i hope an environemental generalist.



current state of the bike below, i got my hands dirty with the main metallic sheet body of the bike the hardsurface then use this free model from sketchup wharehouse https://3dwarehouse.sketchup.com/model/5e4fe8a57130744dece0b0a75f5fc9f6/Bikes-Yamaha-YZF-R1-2007 and kitbash some of the pieces for mechanics and bike head, also use this free kit-ops pack https://www.kit-ops.com/store/andrew-averkin-kitbash




current state of the decor, Kit-ops https://blendermarket.com/products/kit-ops-pro-asset--kitbashing-addon and Box-cutter https://blendermarket.com/products/boxcutter are real time savers ! killer plug-in really.

4 Likes
(DDB) #2

i have a big cycles bug related to modifiers. this is not present for eevee renders. I hope its fixed in the last release otherwise im stuck

(DDB) #3


bike done added some minimal decals from decal machine add-on https://blendermarket.com/products/DECALmachine, also cut some holes with Box cutter

(DDB) #4

Okay, got a free rigged model from adobe maximo https://www.mixamo.com and adjusted the pose.
also added a free helmet from google wharehouse.

next step: a new skirt in marvelous designer, with a lot of highly defined wrinkles. and some hairs.

(DDB) #5

The seat angle of the bike look weird, also need to correct that

Well see what the bike look like when rendering… right now I really don’t like te design of the middle part… I will follow more closely the reference if it doesn’t look good when rendered

(DDB) #6


did some changes
i may need more details in the building just behind :thinking:

2 Likes
(DDB) #7

Okay got a little bit of time
did some quick triplanar material set up, i want no uv map at all in this render
now its time to experiment with the light

here below is the same light set up but with 3 different car paint material




(DDB) #8

trying the back of the city


blue light

(DDB) #9

thats it, i got it

i didnt realise but the color form a triad

i need to improve the composition of the upper right corner with some light spot

Annotation%202019-05-12%20214243

(DDB) #10


slowly getting there

(DDB) #11

almost there ?


hmm now the concrete is more dark … ill add more light then

(DDB) #12


no my scene is not a mess, not at all :thinking:

(DDB) #13

added some car headlight, some green light background, and some plane smoke


i think it need a bit more smoke
i will aslo try to add a graphitty, but it may be tricky because i dont have any uv map in this scene

(DDB) #14

Final, post process next

(DDB) #15

GIF post process in 3 step, theres a step 4 wich is just some desaturation
compressed, bad quality

here is the final render just below

all of that is possible because i saved my image in PNG 16bit, otherwise i couldn’t tweak the black that much

i will do some other view later this week

i dont know is it was fine before or not? it was quite too much in the dark ?

4 Likes
(shashu) #16

Hi BD3D
You’ve done a great job, Loved It!!

Just one or two things will add. When i compare your final image with the original concept, i realize that this is a scene, maybe of a marketplace(?) at night, and so you might want to add some sign boards it will help your scene pop out a bit more and it will add little more colour in the background, also, since we are on colour, the lighting on the character could be a little warm like its coming from a street lamp or something.

Hope this helps, all the best.:+1::grinning:

1 Like
(DDB) #17

hmmm, i could try the warm light on the biker, the problem is that it may beak the blue/warm light contrast :thinking:

also id like to put more signs but where ? im afraid that id may be too much ? :thinking:

(DDB) #18

any more feedback about this art ? i don’t know what to think about this one, after going a bit on artstation i feel like its quite bad but i dont understand why :grin:

(DDB) #19

Okay

some other shots before and after


meh too much post fx



this one is good


hmmm dont like it, to the trash

(DDB) #20

So ill take this one, that i just denoised with D-NOISE

and this one, which is the post process dimmed 50%

1 Like