Here is the result of a project I’ve been working on for the past month or two.
Everything done in Blender, except the skin texturing, which was done in Substance painter, with the help of a program called Wrap.
Full body renders are 1000 samples, with a separate 2500 (or more) samples for just the face. Half body and portrait are 2500 samples - Cycles.
This is only my 2nd full character project in Blender, but I’m super happy with the results.
Some clay and viewport renders:
I also managed to record almost all of the creation process, and so I’ve put together a brief summary video, with some full length timelapse videos on the way Soon™
Part 1 of my timelapse videos is now live!
You can also see more on my ArtStation:
Thanks for looking!