Firstly, I get the feeling it isn’t a much used tool in blender, is there something better I’m missing?
My actual question is why it only works in flat shading mode, and if there is a way round this? It would be a lot more useful to be able to gauge its impact on the mesh in smooth faced mode, so that you could see when it becomes too greater reduction for objects?
Ts
Typing this on my new sexy razer blackwidow keyboard…