Hi everyone! This is something I’m working on. I’m striving to achieve photorealism so that compositing a live-action actor into the scene would look plausible.
Most of you probably don’t understand what you are looking at. This is a fictitious location from a story called The Dig. It exists as a LucasArts adventure game and a novel. This rendering in specific is of my interpretation of the “tram station.”
The glowing sphere is supposed to be made out of some clear kind of mineral. It rests on a track, and when one climbs into the sphere, it accelerates down a tunnel off to the right. Everything else in the chamber is constructed of stone or similar materials. The ceiling is dark. The arched doorway you are standing in is made up of a mosaic of stone tiles.
Let me know what you think, and give me lots of feedback on how to improve the realism of a somewhat fantastical room. I’m also interested in how to improve the appearance of the tram sphere so that one does not immediately mistake it for a large moon.
Thank you for the suggestion, I think that should help greatly. As for the mist, heh, well, there is no mist! You’re probably looking at the texture I have made for the wall in the background, although I’m not really sure. Glad you think it looks neat, anyway.
Yes! Yes I do! In fact, I’ve developed a special font for that specific purpose, and I am working on it! I’m pleased that you’ve heard of the game, too.
I admit that it is pretty dark. On this other monitor, I see that all the details are invisible… I should brighten it so that stuff shows up on darker monitors. Perhaps I can think of some other light sources as well.
Thanks for all the feedback so far, here’s RENDER NUMBER TWO!
that’s a cool looking picture alright!
unfortunately, it could be almost anything. there’s no real sense of setting or scale. those two stone pillars at the side, are they like a picture frame or a part of the scene?
Once we get around to placing live actors into the scene, then you’ll understand the setting and the scale. The stone things on the side of the image, as mentioned above, are the sides of a passageway into the room. I’ll give you a few links to some animations so you might further understand the setting and how to make it look better.
Although… The tram looks like… a big energy ball…
Maybe if you texture it like the real tram from the old old The Dig (I’m going to look for that CD right now!) but then… you are the artist after all %|
I like it. What’s next? Some dude “doing” the “life crystals”?