I have finished rendering a test animation of the environment. The main purpose is to make sure that all of the textures work when animated. Go here for some stills as well as the animation:
Realy Nice! Very Realistic.
I am glad you like it
Does anybody know how to reduce the shimmering with procedural textures?
Very nice dorm! And you have some other great images on your site (Now i need to get that become_a_blenderhead_in_one_step manual :P)
even the low res one (I’m on a slow connection today) is very nice
I am glad that you all like it. Somebody on CG Talk thought I was doing this with Maya due to the scanline effect. SEE, a free program CAN compete with a 3,000 program
S68: I am glad that the low-res one worked for you. I try hard to get the best quality out of my compression systems.
really nice… but the textures need some more work [image maps maybe?] and the lighting could be improved…
keep it up
I think that it’s good, but the materials could use some tweaking. That dorm room’s a helluva lot nicer than mine was.
DONT USE THE NOISE TEXTURE
I don’t use the noise texture. I know that one is all flickery when animated.
I tend to use clouds and marble.
andy: I don’t like image textures. They would be especially bad for this project, because I am planning to get really close to most of the surfaces, at which point image textures degrade a whole lot unless they are insanely high resolution.
I wasn’t able to play the animation, unknown compression???. Really nice still renders though! But if you want to use noise in an animation, apply it to a plain, make an image/bump map, then apply the image/bump map where you want the displacement , thats the only way I’ve found to keep it from shimmering.
the animation is compressed with Microsoft’s version of the MPEG4 codec (as the little note at the bottom of the page said).
I don’t know if this works in anything other than Media Player. I have not done much research on it, but the compression is high-quality and fast.