>But given all the apps out there, what is >the esscence of each and everyone? >MODELING… Not lighting, not rendering just >bare bones modeling. I would say not even >animation could be considered the esscence, >but a bonus.
I don’t see how you can say this. Project Messiah for instance is made specifically for character animation, It probably has modelling features but it’s main thrust is animation. The same is true with Animation master, which has a very limited (although robust)set of modelling tools and it’s main thrust is character animation as well.
>Theres nothing that can’t be modeled in >Blender that can be modeled in othe >packages. Sure the process for doing
>the modeling may be different but the end >result can still be the same.
Sure you can model just about anything if you throw enough poly’s at it, but thats not really the point. What happens when you want to animate the thing? How you get the model to its ‘finished’ state matters a lot.
>Is it really worth it to blow up to a grand >on an application when little ol blender can
>give the same results for free?
Yes, because it may take 10x longer to do it in blender. I don’t know about you but I have a very busy life, and in a professional setting, time is money.
>Or could it be that most folks are after the >glitzy part of modeling…IE rendering with >ray traces and volumetrics, physics and >animation?
Well yes, people do want to render there models you know, and the DO want the renders to look nice. Blenders renderer is perfectly adequate for some, but it can only be pushed so far (even Ton said something to this effect). For the people who need something better they go elsewhere.
I think it’s interesting that you call these features ‘glitz’ as well. The implication seems to be that its all style and no substance. But without pyhsics simulation how are you to get realistic cloth motion or hair? Volumetrics have there place because such things happen in real life and many times people want to incorporate that into their renders (many people overuse them though).
Furthermore, the fact that you lump animation as a whole in with what you call ‘glitzy’ features really astounds me. Animation (at least character animation) is an art unto itself!
Anyway, I know you wern’t meaning to start a flame war. That’s just my 2cents.