“The Eternal Battle” is something I was thinking about since a lot.
This is the price our spontaneity and personality have to pay inside all of us (well… hopefully! )
when fighting against social behaviours, call them respect, duty… love.
Modeling, rendering and effects have been awarded
the prestigious “100% Made in Blender” token :ba:
and some colors correction has been made in Gimp.
Everything was running under Ubuntu 64 Hardy first, then Intrepid later.
P.S.
This is my “Almost-one-year-with-Blender: Celebrating Project :D” also,
so… best wishes to me, Blender (that in the last year has grown horribly fast!), and thank you for viewing my work!
Edit:
I’ve added a couple of close-up of my “Jacob” little spectators
Yes, very impressive! Please share some more details - wireframes, textures, pre-post stuff, the sort. Just a screenshot of the project OOPS window would be interesting to study.
that is really great work mate. how did you do the mountain in the background though? it is great. would love if you could show the texture or node setup for it, it’s something that i have had real problems with.
I should have looked at this one sooner, heh, very nice work, I like everything but most of all the ice, I voted 5 stars, thank you for sharing this one
thank you guys, very happy to share with you some wires
The scene was tremendously heavy for my system during modeling, sculpting,
and even selecting object was a pain in certain situations. I’ve shooted some
relevants parts, disabling other heavy objects of the scene to keep my pc reacting
Let me know if you want zoom in on some other parts.
The terrain, the trunk, the big stones are modeled and sculpted (the trunk was a pain with 1 GB of RAM… :mad:),
the wave is an ocean simulation, thanks to the “Promotion studios” patch.
For the textures I’'ve wandered in and out woods, banks of rivers, farms and huts for a months I think in my wanderings
and taken a loooot of pictures of everything could been inspiring for modeling or texturing, then I’ve arranged very big images,
say 5000 x 4000 pixels in order to obtain textures to use on my meshes.
Edit 11-20-2008:
Sorry guys, I didn’t realized you could barely see something in attached wires
due to the 1024 pixel limitation until now. Here are same screenshot at its original resolution. Click to enlarge.
impressive mesh, excellent modeling for your work~! I like the feeling of this fantastic scene. 4 stars! looking forward your 2 years celebrating work!
Many many thanks you all guys :o I’m happy to know the wires are useful.
You’re worrying me, man! How could you know one of the intermediate version had mountain on background? :ba:
I think you mean rocks at the left side…
For the Nodes compositor, I’ve separeted only the specular pass then modified it with glare nodes
and obtain that effect. Then re-composite the two passes with “Add” node.
@ Jimtuv:
Glad to see you here mate, do you know I completely sucked in sculpting until I studied a certain thread…?
Edit 11-20-2008:
Sorry guys, I didn’t realized you could barely see something in attached wires
due to the 1024 pixel limitation until now. Here are same screenshot at its original resolution. Click to enlarge.