I’ve got eyes parented to a mesh with a track-to contraint to a bone. It all works completely in the preview.
But the game engine doesn’t work right.
As you can see, one of the eyes disappears entirely, and the other one turns to look straight up.
I’ve also noticed in my preview that pose mode is moving the mesh twice as much distance as it should be, yet the game engine compensates and fixes it, any clue what’s going on there?