The Fallen Warrior

Everything is sculpted from scratch in Blender, no 3rd-party assets. I textured in Substance Painter and rendered it with Cycles.

I wanted to “bring” an archeological finding back to where it could have been found. This is the reference that triggered this piece:

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I featured you on BlenderNation, have a great weekend!

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Thanks a lot, Bart!

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Clever use of particle emitter for the invidual chain pieces, good job.