The floor needs cleaning


(usernew) #1

Hello, guys! I just wanted to learn how to add dust and scratches and all that. Here is my result:


Please critique and tell me what’s wrong with this. I know it looks fake and overdone.

BTW, this is a raw render.


(Yusuf Raja) #2

hi:
is this what your trying to get done?:


you need gloss and roughness combined.
i also think it would be good to have a wall in the background, the floor looks repetitive and the wall would stop that.
the bucket looks ok, but you could use a mop.


(KareemAlgalaly) #3

I don’t think that the models or materials are the problem in this case. More often than not lighting can make the difference between a good and bad render. If you are using a PBR shader, we can’t see that from the angles of the lighting.


This may be a good starting point, though it is only that: a starting point. Try playing around with the values and perhaps colors of the lights too.

You can hide lights with H and unhide with Alt+H to see what each individual light does for the scene.


(usernew) #4

Yes, that’s what I followed. But I wanted a floor that hasn’t been cleaned for months. :frowning: I have them. I can show you the node setup if you want.


(usernew) #5

I have used the PBR Shaders. I will experiment with the lighting. Right now, I am stuck on other project :frowning:


(SmilediCat) #6

Oh, u should use multiple HDRIs! The results are amazing! Here is Gleb’s tutorial: https://www.youtube.com/watch?v=QPaHGm-vrAc
I love his work!