I am a pretty big fan of level design. I designed a few levels and I will be posting them here as I finish texturing them. Most of them are 100% done but a few are 75% to 99% done. In all I have about 6 to post.
Not to draw the limelight off of Blender, but have you done level design for anything else? Americas Army 2.8 (www.americasarmy.com) just came out at the end of 2006, and has a mission editor. You have skillz, man! I’d love to be playing AA on one of your maps in the future. Keep up the good Level Design work!
Enriqolonius: I like the first level more than the second, esspecially the texturing! To test it, I loaded it onto the FPS set-up that I have, and ran around the level. It’s cool!
I might lower the vertice count on the second level, though. It looks real smooth, but for the amount of actual space you have, there’s plenty of vertices.
Oh, and I’d make the walls thick; paper thin walls are much easier to do, but look a bit hokey…not a big deal though!
That one is coming soon. I designed a level with a subway and buildings you can even go into! Sadly I lost the file. But I still have the map layout and renders of what it looked like. I will remake this soon and post it.
very cool, I ca remember back in the good old days when I used “try” to make those Doom levels using the editor thing. Then next came Duke Nukem 3d this is tight