i played a lot Half Life 2 the last weeks, so i decided to recreate the lovely physics gun i frequently used in this game.
because of the lack of detail in the lowpoly version of this game model, i had to think about a lot of details, which were just plain textures in the game. So the whole model is a free interpretation of the actual game model.
I will post a written making of in my blog soon.
Details:
1x2k diffusemap
5x1k diff
no specularmaps/bumpmaps.
rendered and modeled with blender 2.62/cycles (9h 3,5k samples)
thanks for your comments and critique
jeah, the dof is always a point to argue about, but i used a not so dominant one, in a real photograpgh with a 200mm tele (this is the foclallength) and this distance to the object, the dof would be much greater, nevermind you never can make it fit
the blog article is written, enjoy:
Yeah it might be with a big aperture but you wouldn’t showcase a model with a 200mm tele with large aperture unless you want 70% of it blurry. I don’t think the blur is a problem but you’d probably want the most interesting parts sharp to show it off.
It’s just nitpicking though. It’s truly great stuff and that’s why I’m a bit picky. I’d love to get critiqued more often than just being told that something looks awesome.
As I said, I think it looks great I was just saying what I personally thought could be improved, you can either disagree or think about it, that’s the beauty of it.
Ah one of my old favs, HL2 that is. Nice to see a super hero, Mr. Freeman, that isn’t your standard ex-navy seal or something to that effect. Anyway, great render, the ever so slight DOF really adds to the realism here.