More tests
Is there any way to map the hair ‘width’ rather than it’s length? I’d like to see a hair that thins out toward the tip and has a ‘blob’ on its end. There have been plenty of times I have used variance along hairs in jobs done in max. It seems to be the only thing missing.
Glenn
Thanks for tips guys, it works as you said grsaaynoel.
Is there any way to map the hair ‘width’ rather than it’s length? I’d like to see a hair that thins out toward the tip and has a ‘blob’ on its end. There have been plenty of times I have used variance along hairs in jobs done in max. It seems to be the only thing missing.
No idea, but did you try the “shape” value of the strands menu of the material?
I know is not what you’re searching for but could be useful for similar effects.
GLad it worked for you.
Yeah, that adjusts wherther the curvature if the thin-to-thick of the hair is biased to the tip or root. In Ornatrix in max there is a graph you can move splines about on which controls the width along the hair. Would be great to have something liek that. I also thought you might be able to have even thickness, wider hairs with an opacity map along thier length to simulate same. One other option is to use a custom mesh (as with feathers) to give the hairs the shape you want.
Glenn
This was my first test with the hair system.
Hi-res @ http://www.stokebloke.com/view.php?file=renders/hairball.jpg
Its actually two separate spheres with two different hair systems. The base brown one and the white longer hairs.
One other option is to use a custom mesh (as with feathers) to give the hairs the shape you want.
I tried that to make an abstract thingy…
(jpeg compression is too bad)
Time render aprox. 5 min and I just have 30 child particles. It’s way too much!
It must be a better way to do what you suggest, maybe nodes…
Hey guys, my fur/hair is looking to, umm, thick? Blocky? to chunky. How do I make it look a little smoother?
you can edit the strand setting in the material. some pics would help.
Upload a blend and we can have a look.
Check out some of the example blends here to see how to map opacity along the length of the hair. This will make the tips of your hair feel finer.
Glenn
A quick test of feathers…
One question:
Can you make particles/hairs on selected faces of an object. For instance a vertex group?
Attachments
Yeah you can have many vertics groups and assign
them different particals systems.
LIke one for just white fur, one for brown and one for black.
As JDA said, you can use the extras tab/vertex group to let the vertex group control different aspects of the the particle system. Maybe this is just my naivety, but I think it’s really cool that you can use weight paint to graduate this and also control other aspects of the particles such as length. The only drawback is that you can only specify one vg/effect combination per particle system (as far as I can see).
Oh bother , I never saved a blend!!
Maybe it’s somewhere but my directory maze is…
I tried something and got this.
How do you like it?
I have some more fur to you in http://niko40.deviantart.com/
But the wolf character is fanart so I dont show it directly in here.
I’ve been trying to get my fur to look a nice fluffy white but I keep ending up with grey. Any ideas on how to fix this?
Odd. Firefox says I spelled grey wrong.
Attachments
Furry Torso.blend (381 KB)
You could try having it emit some…
Foxx Enoch, I’m having a look at your .blend file right now…
EDIT: I’m having a difficult time figuring out what the problem is…and Blender just crashed on me.