I did this for a creative assignment for my uni course (not related to CG). I was at a loss for ideas until the day before it was due, and so I made this in a single 10 hour sitting, so a few areas are left unattended to.
Rendered in Octane, volumetric light done in Blender, post-work in GIMP and Paint.NET.
Brilliant lighting (no pun intended), great composition, solid modeling & shading… quite outstanding work for 10 hours of work. Congrats!
I would love 2 see another more “completed” (post-deadline) version as this has great potential. Personally I don’t dig the overcast “backend” of the hall too much, that’s kinda such a clichée…plus it doesnt seem 2 make much sense, architecturally. But that comes down 2 personal preference, so never mind.
greetings, Kologe
Thanks for the kind words! I’m happy to continue working on this image, so I’m open to suggestions. The render I ended up presenting to my class only rendered for an hour, however the one you see here I left for 27 hours. So I’d like to get some more input from others before I continue working on it. Personally I like the back end of the hall.
Right now I’m looking at improving the pillars, railing and adding chairs (ran out of time for those, heh. It was really down to the wire).