I’ve spent too long goofing around. After all this time studying, tweaking settings, and playing around with various shaders and effects, I’ve finally managed to develop a style I actually like. It’s simple to do, doesn’t take too terribly long to produce models, but still nets me some nice results.
I think it’s time for me to buckle down, and get on with my great big project. To start, I need some props, things to fill out my scenes, and bring more life to them.
My process is based upon Manga Shader. It gives you that simple cartoon shading, but the ability to soften the shadows gives things a nice painterly effect.
But I’m not just slapping the shader on flat shaded polygons. I was initially doing my texturing inside of Blender and Affinity designer, giving my objects simple colors, but breaking things up with subtle noise, roughness values, and simple normal map details. It used to take me a couple-three hours to get results I liked, but now that I’ve bought Substance Painter, I can tear through a texture in half an hour at most, and that’s assuming I’m iterating colors to see what I like.
Lastly, I’ll run it through a freestyle pass. Tweaking the settings, and setting things up so that it doesn’t just look like a computer generated an outline around everything. It’s all about those subtle imperfections.
…which, by the way, is something you want to do with your models as well. In the picture I’m about to post, you’ll see I just ran through the fan as usual, but guffed up the mesh for my little TV just a bit to keep from having perfectly straight lines. The end result, at least to me, gives a more convincing hand drawn look.
So without further ado, here’s day 1 and 2 for you. A fan and TV!
Tomorrow: a lantern!