I haven’t posted any WIP in a LONG time but lately I’ve been reintroduced to Blender. I’ve decided to model a castle, piece by piece, which I would like to (eventually) furnish. For now I’m mostly interested in getting the exterior correct with enough level of realism that, once I give it the appropriate materials, lighting and background, will look pretty good. For some random reason, I’ve chosen to do a guardhouse, which (for my purposes) is basically a squat tower featuring room for 4 above-ground floors, arrow holes on the top two floors, a ladder hole to access the roof, etc. I basically imagine this to be the home of the primary garrison of troops for a castle. This building would house the soldiers, commanding officers, weapons, supplies and probably room for a few jail cells. Here’s what I’ve got so far . . .
So far, so good . . . for someone who’se pretty raw at Blender. The next pic (from inside the building) really displays the problem I’ve come across.
What I have (innocently) done is that I have extruded faces into the castle for the door, ladder hole and arrow holes to give the exterior walls of the guardhouse a sensation of depth. The problem is (as I mentioned) that I would like to furnish this building, so I would have to sort of cap-off the walls so that you don’t get this shadowbox look on the interior. If this can’t be fixed, I’m okay with that. To make this I basically used the “Essential Blender” book’s concept of creating one face and then creating an array to fill in the four other sides, and then I added things like the stairs, support buttresses, and things like that.
But does anybody know how I can create a building that is useable on the inside? What would be the best way to put in the floors? Thanks for all your help!