I’m revisiting an earlier concept, the forest nymph, this time trying to emphasize the “magical” aspects. The hamadryad is a forest nymph often considered having ties to one particular tree.
as rendered (Cycles, ~1000 samples in the UI)
with Photoshop processing
Again, the idea of a transformation in process is the principal concept, but in this case being even more explicit about the connection to the tree.
These tests are to establish composition, lighting and materials. In the second of the two, I’ve used Photoshop to explore some corrections & elaborations as well as do some color timing.
I plan a very large render for the final, which will take many hours rendering, so I’d like some feedback before proceeding to that point in order to get the image looking its best. I’m concerned that all the fine filamentary detail in the vines is somewhat overdone, or maybe needs to be seen in other places on the trunk of the large tree?