The head of inexpert modelling. The head of my nightmares.

Behold the results of several months of “work” with Blender.

Personally, I think it looks like something that was glued together from random pieces and came out wonky.

Wireframe from the front.

Wireframe from the side.

From the front without subsurfacing.

From the side without subsurfacing.

First off, is it as bad as I think it is? And if so, is it salvageable?

The neck looks a bit wavy because I already had it welded to a simplistic body and just left that out of these pictures.

I dont know how bad you think it is. But to be honest your mesh is in a mess.
You’r having alot of triangels and loops that are “zig-zaging” along the surface.
For example thoose weird looking bumps around the eyes are for sure a combination of triangels and subsurf.

Try to make your loops to run in a more rounded and “clean” way.
There is a tut somewere called “a better face tutorial”. It will help you alot.


I think that you should follow this tutorial, you will get much smoother results by getting loopcuts in your face…

good luck!

The wierd bumps were the result of a terribly failed attempt to get raised cheekbones. Ah well, it’s nothing that starting again can’t fix.

Now I’m not a modeling expert so how much the mesh is a mess isn’t something I know much about, that tutorial link though is great it’s what I used. What I do know a fair bit about is facial proportions and that’s also in trouble.

Aside from studying real faces which is important there’s great stuff online to help actually has two good resources, I especially love the Andrew Loomis book Figure Drawing for all it’s Worth. also has that book and another Drawing the Head and Hands which is wonderful.

Ah, I was actually aiming at a semi-cartoony effect in the long run, so proportions weren’t one of my major concerns, but I’ll look into it for my next try anyway.

In my experience you must know the proper proportions first before trying anything that’s only slightly stylized like what I think you were going for here. Here’s what I mean, say you were going to model one of Disney’s more realistic characters like Snow White, she’s stylized but her proportions are similar enough to real that it’s better to start with real proportions and adjust them to get what you want. If you were doing someone incredibly toony like Elmer Fudd it would be different because his proportions are no where near normal. Does that make sense?