the house of the rising sun

lo!

this is my first attempt in creating a wooden house (sorry, no sun here, i lied).


What I did

I created a few tubes, moved some verts to give it a rougher surface, added textures, and started to call them trunks.
I duped, scaled and rotated the trunks, added them row by row.


What consumes me (aka what sucks)

the house has already 60.000+ verts, no roof included or any interior. the building method i used took forever too.


What I am asking for

if some1 would give advice for an easier method with less verts for creating a good old ancient wood house (maybe with a little hint for the roof), that would be great.
and a little critics on the windows would be great. anything else you have to say is welcome too :^)


Files

in case everything worked out you ll find an image (no render) of the blend file hosted on imageshack: http://img82.imageshack.us/my.php?image=house5ei.jpg

and the blendfile (4.2 mb) hosted on rapidshare:
http://rapidshare.de/files/17148832/house.blend.html

(click on “free”, wait a few secs, enter the code)


final words

and now to something completely different:

i am rendering a fluid sim right now (oh well, i am rendering it since almost two days). how do you render sequences that would take ages to render on your own?
i came across drqueue (which i will be unable to set up) and another project which was windoze only, so… what do you do?


elveo

I realize it s a pain ita to download the blend file, and my screenie isn’t showing much, i rendered 2 images showing more detail.

i know the textures aren’t really nice, what i’d like to get some critics / hints / advice for is the window-structure shape and / or an idea for making a good wooden house.

http://img82.imageshack.us/img82/8319/house19dg.th.jpg
http://img82.imageshack.us/my.php?image=house19dg.jpg

http://img222.imageshack.us/img222/286/house20lk.th.jpg

http://img222.imageshack.us/my.php?image=house20lk.jpg

thanks for any advice,

elveo

i’d say you should make an screen shot of the wire (800x600 minimum)

other than that dunno why you eaven have that many polys/verices? :-?

its the tubes, i didnt know how to add depth to the tube elseways:

http://img223.imageshack.us/img223/4972/wire1av.th.jpg

http://img223.imageshack.us/my.php?image=wire1av.jpg

this one shows a single tube i duped many times:

http://img80.imageshack.us/img80/5659/wire23cb.th.jpg

http://img80.imageshack.us/my.php?image=wire23cb.jpg