lo!
this is my first attempt in creating a wooden house (sorry, no sun here, i lied).
What I did
I created a few tubes, moved some verts to give it a rougher surface, added textures, and started to call them trunks.
I duped, scaled and rotated the trunks, added them row by row.
What consumes me (aka what sucks)
the house has already 60.000+ verts, no roof included or any interior. the building method i used took forever too.
What I am asking for
if some1 would give advice for an easier method with less verts for creating a good old ancient wood house (maybe with a little hint for the roof), that would be great.
and a little critics on the windows would be great. anything else you have to say is welcome too :^)
Files
in case everything worked out you ll find an image (no render) of the blend file hosted on imageshack: http://img82.imageshack.us/my.php?image=house5ei.jpg
and the blendfile (4.2 mb) hosted on rapidshare:
http://rapidshare.de/files/17148832/house.blend.html
(click on “free”, wait a few secs, enter the code)
final words
and now to something completely different:
i am rendering a fluid sim right now (oh well, i am rendering it since almost two days). how do you render sequences that would take ages to render on your own?
i came across drqueue (which i will be unable to set up) and another project which was windoze only, so… what do you do?
elveo