Advanced 3D is a huge part of my profession (I’m pretty nimble in Lightwave, Rhino, CATIA V5, Alias Studio Tools etc), and while blender is obviously very capable, I’m finding the interface to be extremely frustrating.
It is frustrating, at first. But so is driving manual transmission if all you’ve ever done is automatic. There are reasons for the way it is just like there are reasons we still have manual transmission. If all you’ve ever driven is automatic cars, you’d probably say, why in the world did you get a manual transmission when automatic ones exist.
- My number one gripe right now is that I still don’t understand why blender uses its own file browser, and doesn’t offer the system dialog as an alternative! Is there any way I can use the system default file browser instead of the clunky one in Blender? The single biggest reason for hating the blender browser is that folder shortcuts don’t work! There are tons of other reasons. Is there any way to use the sys browser instead?
Good point, honestly, I’d never realized this cuz I don’t use shortcuts to folders that often. This is the way we handle things around here: you present an official feature request. Not to use the Windows file browser mind you, but to add support for shortcut folders to the Blender build for windows. You’d be really supprised how much the developers take in to consideration what the user’s request. It’s a wonderful community here.
- Why on earth doesn’t Blender ask you if you want to save before opening a new file? Every program in the world does that, and they do it for a reason: people forget to save. It’s not that we’re stupid, we just make mistakes. Computer programs learned this very early on. Yes, when you accidentally delete your work a couple of times you’re less likely to forget in the future, but that’s assuming that the user isn’t so pissed off at the un-friendliness of the interface that they just give up on it and use another tool (like I did).
I’ve often wondered exactly why myself, but as mentioned before, you work IS saved, and if you use blender 3 times a day x 4 secs to say yes/no x 1 year, you wasted 70 minutes:) . Seriously though, it’s democracy, if enough people wanted it, it would take Ton (head developer) 10 minutes to implement it, but few care for it. If you really want it, here’s the beauty: you can add it yourself, it’s open source!
- I’m a 3D CAD power-user, and I know how powerful a three-button mouse is when moving fast. But blender’s use of the three buttons are so strange that it’s completely counter-intuitive. Yes, you can check the little box in the prefs to make the LMB select, but that should be the default. A new user (like me) downloads the software, can’t select anything, gets pissed and deletes the prog. On that subject, why do you have to hit “b” to be able to select by dragging?? Why not just do it like every other program and let you do it just by… dragging? Why do you have to hit “a” to deselect instead of just clicking off canvas? Why do you have to hit “g” to move instead of just dragging?
This helps point the new user to the fact that we have a 3D CURSOR, which is central to modelling in blender. So it’s an automatic way to alert the Noob to a novelty. :rolleyes: Anyways, trust the interface. Lots of people testify to the ease of modeling in blender as a general rule(exept for a few high level mesh functions) I use maya and really like some of the mesh features, but for everyday, I just kept getting frusrated and blender was smoother.
When I opened Lightwave for the first time, I was up and running in an hour, with no help or tutorials of any kind. I was building complex geometry within a day of tinkering, and building complex layered textures and rendering scenes within days. It just seems like you need a bachelor’s degree in non-standard interface ideology just to comprehend this program, and then a high tolerance for pain to keep operating it!
Was lightwave the first program, or had you already used MAX or something. Either way, I rememeber that too. I Didn’t get it, and was sort of lost because the program isn’t menu based, but shortcut based. But maybe you just thought since you are a pro you were above going back to the basics? In a couple hours, you can master blender basics, the problem is not that it’s hard, it’s different and better. It’s like the manual transmission thing. If you just got into a car for the first time, if it is automatic, you’ll probably just naturally figure it out in a few minutes, but a manual transmission would require a little more instruction but is not necessarily inferior just because requires instruction.
Blender is a killer app by all accounts except for the interface. The developers should be incredibly proud of their work! But for we mere-mortals, it would be a big headache-saver if there were an interface mode designed to be easier to use. I think the software is perfectly adequate for mainstream professional use (like here, at my job for instance), if only the interface didn’t turn people off to it.
False modesty. you are not some “mere mortal” you’re an experienced dude who can get no compassion when all it takes is one or two days to learn blender for someone like you. Anyways, the programmers don’t care so much about people who just want to piddle with the program. They make changes that help experienced users work faster and more efficient, and any noob who wants to will just have to learn the way that the experienced ones have decided is best. It’s kind of like the manual transmission. . .
One little anecdote: When I first discovered blender a few months ago, I came into work and said “hey guys, check this out!! This is the most amazing open-source project I’ve ever seen!” One of my friends was like “oh yeah, we looked into that a long time ago… is the interface still crap? We looked into it, but it was too hard to use.”
Oh, we’re sorry, if some guys didn’t like the interface, we’ll just remake it for them:rolleyes: . Are you trying to make blender user’s ashamed of the interface? Won’t work. Blender is fast evolving. Interface changes regularly, and someday maybe there’ll be more pictures for those who don’t like to read:D . But for now, for example, We’d rather have sculpt mode and cloth than a new interface that is “obvious” for noobies. Think about it. We have limited developers. Priorities.
If you have a better Idea, submit it as a request. draw a picture or something (I realise you mentioned specifics, and that is good). IF PEOPLE AGREE, it’ll happen.
Blender is simple and kids can learn it. 3 or 4 video tuts and you’re on your way, so the new users can’t handle it is false.
Blender is developing very fast. Worrying about copying other interfaces would very much slow it down. When it catches up with other apps, it’ll naturally get better interface. But don’t expect it to be anything like Maya. that wouldn’t be progress. It’s sort of like a manual transmission. . .